Before you start
- A saved set in Inventory → Configs. It has to be yours: your own set or one gifted to you. A loadout you bought, or a copy you made of one, can’t be published.
- The rules. Read the author rules once.
Step 1: Create the item
- In Inventory → Configs, open the set’s menu and press Publish on the market. The draft gets the set’s name, the CS2 Inventory product, and the set as its source.
- Or in My items, press New item, pick Config and CS2 Inventory, then pick the set in Basics under Which inventory config to publish.
Step 2: Fill in the card
Name, summary, description and tags work as for any item: see The item card. Screenshots are optional. With them, the first one is the card’s cover. Without them, the cover is a mosaic of the loadout’s skins. Price & access takes Free or Forever only. A paid plan has to be at least the market’s minimum price, $0.50. See Prices, discounts and grants.Step 3: Publish
Press Publish at the bottom of the editor. If the item has no version yet, the server releases1.0.0 from the chosen set right then and runs the automated checks:
When they pass, the item is in the catalog at once. If the button refuses, it says why, field by
field: see When the button refuses. Links to your own
live inventory are removed from the snapshot: buyers get the skins, not your items.
The catalog filters loadouts by what’s inside: knives, gloves, weapons, custom skins.
New versions
A loadout has no branches: no beta, no dev, only versions on one line that every owner gets. Change the set in your Inventory as usual: buyers don’t see it until you release. Then open Loadout versions in the editor and press New loadout version:
The dialog shows how many skins there were and how many there will be. The version is live right
away, and owners see the update in their Inventory.
Make current next to an older version rolls back to it: a new version with the next number and
the old loadout, marked “rollback to …”.
Unique skins
A loadout can hold unique spurdo! skins, the ones traded on the skin market. The changer draws them only for players who own them:- the item page lists them under Not in your inventory, and the buy box says how many before the buyer pays;
- when a buyer applies the loadout, those skins stay out of the game, and the rest applies. The toast says how many were left out.
What buyers get
The bought loadout shows up in the buyer’s Inventory → Configs, under From the market:- Apply puts it on like one of their own sets. Applying makes their personal copy of your current version; their changes to the inventory go into that copy.
- Restore the original version throws away their changes and brings back your version.
- Update to … appears when you release a new version. Without changes on their side the copy just becomes the new version. With changes, they pick: replace their edits, keep their edits, or keep their edits as a separate set and update the copy. What changed lists the skins added, removed and set up differently.
- Make a copy saves it as a set of their own. They can apply and edit it, but not share it or publish it on the market.
Loadouts from the old market
Inventory configs sold on the old market were moved to the new one as the same items, with their versions, buyers and reviews. Their versions are on stable, and the one that was active is current.- A loadout that was public on the old market is published; an unlisted or private one is hidden. Check its card in the editor and Back to catalog in My items when you want it shown.
- A loadout without a single version with skins wasn’t moved: its buyers and reviews stay on the old market.
Next steps
Cheat configs
Selling cheat settings from Cloud.
The item card
Name, summary, description, screenshots.
Reviews and disputes
Reviews, reports, disputes, refunds.
Income and payouts
Commission, hold, withdrawals.